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Cat Musgrove
3D Animator
Austin, TX


Rooster Teeth, Austin, TX- Contract Animator
January 2017

RWBY Season 4
  • Animated characters and props in Maya. Character animation was a mixture of working from mocap data, animation libraries, and keyframe animation. 

Trouble Impact, LLC, Austin, TX - Co-Founder
April 2012 - Present

Color Thief (PC): Jan 2013 - Present, Artist, Designer
  • Created all of the 3D assets for the game (characters, props and environments) in 3Ds Max. 
  • Created a robust animation set for the main character, and posed several other characters to use as environment art. Character rigging was done through a mix of Biped and CAT. 
  • Designed all of the levels and puzzles in the game. Worked closely with my teammate to create puzzle gameplay mechanics. 
  • Playtested levels extensively at conventions and local events, and adjusted puzzles based on observations. 
  • Prototyped early puzzle mechanics using Unity and C#.

Color Thief: Coloring Book (PC): Jan 2013 - Dec 2016, Artist, Designer
  • The Coloring Book is a companion sandbox game to Color Thief, so all of the mechanics and assets overlap, although the puzzles have been removed.
  • Created additional UI design for the Photo Mode.
  • Created several animated banner ads in Google Web Designer.

Amelia vs. the Marathon (iOS, Android): Apr 2012 - Jan 2013, Artist, Designer
  • Designed and created all of the 3D assets for the game (characters, props, effects and environments) in 3Ds Max. Character rigging was done through Biped.
  • Worked closely with my teammate to design the gameplay mechanics/

Vicarious Visions, Albany, NY - Animator
September 2007 - April 2012

Skylanders: Swap Force (360/PS3/WiiU): Feb 2011 - Apr 2012, Animator
  • Character and mechanical prop animation. Primarily focused on minions and mini-bosses.
  • Character rigging and skinning (3Ds Max Biped).
Guitar Hero 7 (360/PS3) - Cancelled: Aug 2010 - Feb 2011, Cinematic Team
  • Show choreography. Worked to create song visuals from a bank of character and camera animations.
  • Cinematic team brainstorming and prototyping. Created animatics of  events to play during song progression.
DJ Hero (3DS) - Cancelled: Aug 2009 - Aug 2010, Lead Animator
  • Show director. Created in-game cameras, prototyped and set the direction of a show style which differed dramatically from the console games and matched music much more closely.
  • Character animation from keyframe and mocap. Worked with engineers to create a music-driven character animation system.
  • Character rigging & skinning. Worked with character modelers closely to make characters deform better.
Marvel Ultimate Alliance 2 (360/PS3): Mar 2008 - Aug 2009, Animator
  • Responsible for character animation on the AI team. Tasks included creating keyframe animations, as well as repurposing existing animations to create full animation sets within strict time constraints.
  • Character rigging & skinning (3Ds Max Biped).
  • Documented several step-by-step technical processes, such as prop bolting and how to use the in-game communication system to call and view animations. 
James Bond: Quantum of Solace (DS): Jan 2008 - Mar 2008, Animator
Kung Fu Panda (DS): Sep 2007 - Jan 2008, Animator
  • Character and prop animation.


Ringling School of Art & Design, Sarasota, FL
BFA in Computer Animation
Ssptember 2003 - May 2007


Autodesk 3D Studio Max, Autodesk Maya, Adobe Photoshop, Adobe Premiere Pro, Unity


ATX Game Dev Calendar
Organizer, Austin, TX
October 2014 - Present
  • Online resource for local game developers. Public calendar of all local game development events in Austin. I maintain the calendar, Twitter account (@ATXGameDevCal) and Facebook group. 
Austin Indies: Coffee Coworking
Organizer, Austin, TX
April 2014 - Present
  • Local meetup for work-at-home indie devs who want to work together once a week.